University Open Day Exhibit · Real-Time Simulation

Beyond the
Event Horizon

Step inside a living, breathing simulation of a black hole, where Einstein's relativity meets cutting-edge computing in real time.

General Relativity Black-Body Radiation Relativistic Optics
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The Simulation

What you see below is a real-time rendering of a Schwarzschild black hole, a perfectly spherical, non-rotating black hole described by Einstein's equations. Use the controls to explore its effects on light, space, and time.

Interactive Black Hole Simulation Simulation loading, replace iframe src

Gravity Bends Light

Einstein showed that gravity isn't just a force, it's a curvature in the fabric of spacetime itself. Even light, which has no mass, must follow that curvature.

Imagine laying a bowling ball on a stretched rubber sheet. The sheet sags, and a marble rolled nearby curves toward the depression rather than travelling in a straight line. A black hole does exactly this to spacetime, but on a cosmic scale.

Because light must follow the curves of spacetime, a black hole acts like a cosmic lens. Stars that sit behind the black hole appear distorted, stretched, or duplicated, you can even see parts of the sky that would normally be hidden, wrapped around the object. This effect is called gravitational lensing.

In 1919, astronomer Sir Arthur Eddington tested Einstein’s theory during a total solar eclipse. By photographing stars near the eclipsed Sun, he showed that their apparent positions had shifted because the Sun’s gravity bent their light on its journey to Earth. The measurements matched Einstein’s predictions and helped transform general relativity from a radical idea into one of the most important theories in modern physics. Today, the same bending of light, called gravitational lensing, is seen around galaxies, neutron stars, and black holes across the universe.

Closest in, you'll notice a perfectly black circle, the event horizon. This is the point of no return: the region where gravity is so intense that nothing, not even light, can escape. Once something crosses this boundary, it is gone from our observable universe.

Just outside the event horizon you may see a thin, brilliant ring, the photon sphere. This is where gravity is strong enough to trap light in circular orbits, creating a ghostly halo of captured photons.

STAR YOU BLACK HOLE BENT PATH EVENT HORIZON Light rays bend around the black hole, forming a double image

Event Horizon

The invisible boundary surrounding a black hole. Cross it and you can never return, not even light can escape. Its radius is called the Schwarzschild radius.

Gravitational Lensing

Background stars appear shifted, distorted, and multiplied as their light curves around the black hole on its way to your eyes.

The Accretion Disk

Black holes are voracious, they don't just sit in darkness. Gas and dust spiral inward, forming a brilliant disk of glowing matter.

When gas, dust, and stellar debris fall toward a black hole, they don't plunge straight in. Instead, like water spiralling down a drain, they form a flattened, rotating disk, the accretion disk.

As material moves inward, particles collide and rub against each other. This friction, combined with the enormous compression near the black hole, heats the disk to staggering temperatures, far hotter than any star's surface. The disk glows.

The colour you see depends directly on temperature. This follows a universal physical law called black-body radiation: hotter objects glow bluer; cooler objects glow redder. In the accretion disk:

The outer, cooler edges of the disk glow a deep red or orange. Moving inward, the disk blazes through yellow and white-hot, until the innermost regions, just before the event horizon, shine an intense blue-white.

Outer edge, cooler Inner edge, hotter
Accretion disk temperature gradient, colour follows black-body radiation

Black-Body Radiation

Every hot object glows in a colour that depends on its temperature. Hotter = bluer. Cooler = redder. This applies to stars, forges, and accretion disks.

Extreme Temperatures

The inner accretion disk can reach temperatures of millions of degrees, hot enough to emit powerful X-rays, which is how astronomers find black holes in the real universe.

Why a Disk?

Because infalling material carries angular momentum, a "spin" it inherited from the cloud it came from. Conservation of angular momentum flattens it into a disk, just as pizza dough flattens when spun.

Motion & Relativity

The observer in this simulation is moving at a significant fraction of the speed of light. At those speeds, reality itself looks different.

When you move toward a source of light, the waves arrive more frequently, you're rushing to meet them. The result is that light appears to shift toward blue. Move away, and the waves stretch out, shifting the light toward red. This is the relativistic Doppler effect.

In the simulation, stars and disk regions that lie in the direction of travel appear blue-shifted and brighter. Those behind the observer appear redder and dimmer. The whole sky appears to warp and brighten ahead of the spacecraft.

← Moving Away · Redshift Blueshift · Moving Toward →
Doppler shift, the colour of light depends on relative motion

There's more. Einstein's Special Theory of Relativity tells us that as you approach the speed of light, two extraordinary things happen:

Time dilation, time passes more slowly for the moving observer. An astronaut travelling at near-light speed would age more slowly than people left behind on Earth. Not science fiction: GPS satellites need corrections for exactly this effect.

Length contraction, distances in the direction of travel appear compressed. The universe ahead shrinks; the journey feels shorter to the traveller than to a stationary observer.

These aren't optical illusions, they are real physical effects, confirmed experimentally. They arise because the speed of light is the same for every observer, no matter how fast they move.

Relativistic Doppler Shift

Light moving toward you is compressed into shorter, bluer wavelengths. Moving away, it stretches into longer, redder ones. Near the speed of light, this effect is dramatic.

Time Dilation

Einstein showed that time is not constant. A moving clock ticks more slowly than a stationary one. The faster you travel, the more time "slows down" relative to the outside world.

Length Contraction

At very high speeds, space along your direction of travel appears compressed. A 100-light-year journey might "feel" much shorter to the traveller, though the distance is unchanged for everyone else.

Explore Parameters

The simulation lets you adjust the physical parameters in real time. Every change directly alters the physics, and the appearance, of the black hole.

Each slider or control maps to a real physical quantity. Crank the observer speed toward the speed of light and watch Doppler blueshift flood the sky. Move closer to the black hole and see lensing grow extreme. Lower the disk temperature and the blazing white-blue cools to deep red embers.

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Observer Speed

Set how fast the observer is travelling as a fraction of the speed of light. Triggers Doppler shift, time dilation, and aberration effects.

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Camera Direction

Rotate the viewpoint to look toward, away from, or around the black hole. See how lensing changes as the black hole shifts across the sky.

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Distance from Black Hole

Move the observer closer or further away. Closer means stronger lensing and a larger event horizon shadow filling your view.

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Disk Temperature

Adjust the temperature of the accretion disk. Watch the colour spectrum shift between cool red-orange and intense blue-white.

Physics Meets Silicon

Rendering a black hole in real time isn't easy, it requires solving complex geometric equations for every pixel, every frame. This simulation runs on FPGA hardware.

An FPGA (Field-Programmable Gate Array) is a special type of chip that can be configured to perform many calculations simultaneously, in parallel , rather than one at a time. This makes it extraordinarily fast for tasks like ray-tracing the curved paths of light around a black hole.

The result is a simulation responsive enough to run interactively in real time. What you see is the frontier of physics and advanced computing working together, a glimpse of how tomorrow's scientific instruments might look and feel.

Why FPGA?

Standard processors do one thing at a time, very fast. FPGAs do many things at once. For pixel-heavy simulations, that parallelism is transformative.

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